.class public Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog; .super Lcom/nianticproject/ingress/common/ui/elements/ModalDialog; .source "SourceFile"
.annotation system Ldalvik/annotation/MemberClasses; value = { Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog$10;, Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog$aux;, Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog$ˏ;, Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog$ˊ;, Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog$ˎ;, Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog$ˋ;, Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog$if;, Lcom/nianticproject/ingress/common/ui/elements/PortalInfoDialog$Style; } .end annotation
.field private static final ˊ:Lo/aln;
.field private static final ˋ:Lo/alj;
.field private static ˎ:Lcom/badlogic/gdx/graphics/g2d/TextureAtlas;
.field private ı:Lcom/nianticproject/ingress/common/ui/widget/NativeLabel;
.field private ǃ:Lcom/nianticproject/ingress/common/ui/widget/NativeLabel;
.field private final ɩ:Ljava/lang/String;
.field private ʲ:Lcom/badlogic/gdx/scenes/scene2d/ui/Stack;
.field private ʳ:F
.field private ʴ:F
.field private final ʵ:Ljava/lang/String;
.field private final ʸ:Ljava/lang/String;
.field private final ʹ:Lo/乁;
.field private final ʿ:Lo/vj;
关于这种混淆是如何实现的??最近反编译一 android 程序。发现里面的混淆可不一般。 有些东西都只能人眼识别了。只能用复制的方法。国内的很多 app 混淆都没有到这个程序。
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