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qooweds 来自 2020,针对“塞尔达本身不是开放世界玩法开创者”,资料摘自 wiki-open world.
简述一下:对第一个开放世界游戏界没有共识。事实上开放世界的定义也经常被讨论(比如沙盒游戏和开放世界的异同),但确实有一些理论得到了广泛认同。(比如现代开放世界类型的完全体通常会指向 gta3.)
how ever,不同于完全体的 gta3,开放世界的雏形 /开放世界元素(非线性,开放地区,多种方式取得成功)早就在 20 世纪诞生了,当然在这里大家有不同观点。
1,Ars Technica traces the concept back to the free-roaming exploration of 1976 text adventure game Colossal Cave Adventure
2,Early examples of open-world gameplay in adventure games include The Portopia Serial Murder Case (1983)
回归重点-诞生于 1986 年的塞尔达传说。
3,According to Game Informer's Kyle Hilliard, Hydlide (1984) and The Legend of Zelda (1986) were among the first open-world games, along with Ultima.[47] IGN traces the roots of open-world game design to The Legend of Zelda, which it argues is "the first really good game based on exploration", while noting that it was anticipated by Hydlide, which it argues is "the first RPG that rewarded exploration".[48] According to GameSpot, never "had a game so open-ended, nonlinear, and liberating been released for the mainstream market" with The Legend of Zelda.[49] According to The Escapist, The Legend of Zelda was an early example of open-world, nonlinear gameplay, with an expansive and cohesive world, inspiring many games to adopt a similar open-world design.[50]
Game Informer 认为“ 1986 年的塞尔达属于第一代开放世界”,其他几家报社也认为塞尔达传说是 “第一个基于探索的好游戏 ”,从来没有一个这么自由,非线性的主流游戏,第一个奖励探索的 RPG...
所以,塞尔达真的是开放世界玩法开创者,制定者,破局者。塞尔达绝对是你讨论开放世界开创者不能漏掉的一例。
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