如何对整个 WPF 应用程序进行灰度
控件名:GrayscaleEffect
作 者:WPFDevelopersOrg - 驚鏵
原文链接: https://github.com/WPFDevelopersOrg/WPFDevelopers 简易源码
框架使用.NET40
;
Visual Studio 2019
;
如果要实现灰度第一反是使用主题色更改,但是使用主题色需要重新配色比较慢,需 Effect
类派生以实现自定义位图效果,将使用ShaderEffect进行更改灰度,从 ShaderEffect
类派生,以基于单个像素着色器实现自定义效果。
必须安装 .NET Framework 3.5 sp1
或更高版本才能正常工作。
DirectX SDK
才能编译像素着色器效果。HLSL
) 字节代码加载 。Brush
依赖属性。 使用其中 RegisterPixelShaderSamplerProperty 一个重载将这些输入与 HLSL
字节码中引用的寄存器号相关联。DirectX SDK
安装完成。\Utilities\bin\x86
执行以下命令,就会输出.ps
文件。Install-Package WPFDevelopers
1.0.9.5-previewInstall-Package WPFDevelopers..Minimal
1.0.0.1-preview1 ) GrayscaleEffect.hlsl
代码如下:
sampler2D implicitInput : register(s0);
float factor : register(c0);
/// <summary>The brightness offset.</summary>
/// <minValue>-1</minValue>
/// <maxValue>1</maxValue>
/// <defaultValue>0</defaultValue>
float brightness : register(c1);
float4 main(float2 uv : TEXCOORD) : COLOR
{
float4 pixelColor = tex2D(implicitInput, uv);
pixelColor.rgb /= pixelColor.a;
// Apply brightness.
pixelColor.rgb += brightness;
// Return final pixel color.
pixelColor.rgb *= pixelColor.a;
float4 color = pixelColor;
float pr = .299;
float pg = .587;
float pb = .114;
float gray = sqrt(color.r * color.r * pr + color.g * color.g * pg + color.b * color.b * pb);
float4 result;
result.r = (color.r - gray) * factor + gray;
result.g = (color.g - gray) * factor + gray;
result.b = (color.b - gray) * factor + gray;
result.a = color.a;
return result;
}
2 )执行命令
代码如下:
fxc /T ps_2_0 /Fo E:\GrayscaleEffect\GrayscaleEffect.ps E:\GrayscaleEffect\GrayscaleEffect.hlsl
3 )得到以下文件
4 )新建GrayscaleEffect.cs
代码如下:
using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Effects;
namespace WPFDevelopers
{
public class GrayscaleEffect : ShaderEffect
{
/// <summary>
/// Identifies the Input property.
/// </summary>
public static readonly DependencyProperty InputProperty = RegisterPixelShaderSamplerProperty("Input", typeof(GrayscaleEffect), 0);
/// <summary>
/// Identifies the Factor property.
/// </summary>
public static readonly DependencyProperty FactorProperty = DependencyProperty.Register("Factor", typeof(double), typeof(GrayscaleEffect), new UIPropertyMetadata(0D, PixelShaderConstantCallback(0)));
/// <summary>
/// Identifies the Brightness property.
/// </summary>
public static readonly DependencyProperty BrightnessProperty = DependencyProperty.Register("Brightness", typeof(double), typeof(GrayscaleEffect), new UIPropertyMetadata(0D, PixelShaderConstantCallback(1)));
/// <summary>
/// Creates a new instance of the <see cref="GrayscaleEffect"/> class.
/// </summary>
public GrayscaleEffect()
{
var pixelShader = new PixelShader();
pixelShader.UriSource = new Uri("WPFDevelopers;component/Effects/GrayscaleEffect.ps", UriKind.Relative);
PixelShader = pixelShader;
UpdateShaderValue(InputProperty);
UpdateShaderValue(FactorProperty);
UpdateShaderValue(BrightnessProperty);
}
/// <summary>
/// Gets or sets the <see cref="Brush"/> used as input for the shader.
/// </summary>
public Brush Input
{
get => ((Brush)(GetValue(InputProperty)));
set => SetValue(InputProperty, value);
}
/// <summary>
/// Gets or sets the factor used in the shader.
/// </summary>
public double Factor
{
get => ((double)(GetValue(FactorProperty)));
set => SetValue(FactorProperty, value);
}
/// <summary>
/// Gets or sets the brightness of the effect.
/// </summary>
public double Brightness
{
get => ((double)(GetValue(BrightnessProperty)));
set => SetValue(BrightnessProperty, value);
}
}
}
5 )使用Window.Xaml
代码如下,默认原色:
<wpfdev:Window x:Class="WPFDevelopers.Samples.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:wpfdev="https://github.com/WPFDevelopersOrg/WPFDevelopers">
<wpfdev:Window.Effect>
<wpfdev:GrayscaleEffect x:Name="grayscaleEffect" Factor="1"/>
</wpfdev:Window.Effect>
<TextBlock Text="开启程序灰度" FontSize="20" Margin="0,20,0,0"/>
<ToggleButton Margin="10" Name="tbGrayscale"
Checked="tbGrayscale_Checked"
Unchecked="tbGrayscale_Unchecked"
HorizontalAlignment="Left"/>
6 )使用Window.Xaml.cs
灰度代码如下:
private void tbGrayscale_Checked(object sender, RoutedEventArgs e)
{
Create(0);
}
void Create(double to)
{
var sineEase = new SineEase() { EasingMode = EasingMode.EaseOut };
var doubleAnimation = new DoubleAnimation
{
To = to,
Duration = TimeSpan.FromMilliseconds(1000),
EasingFunction = sineEase
};
grayscaleEffect.BeginAnimation(GrayscaleEffect.FactorProperty, doubleAnimation);
}
private void tbGrayscale_Unchecked(object sender, RoutedEventArgs e)
{
Create(1);
}
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