如何到国外著名游戏工作室工作

2023-10-12 11:12:07 +08:00
 Chefback
希望未来五年能到 CDPR 北美工作室工作,有什么可行的路径。

有一定 c++基础,目前是前端方向。
3814 次点击
所在节点    游戏开发
34 条回复
mjy2
2023-10-12 11:32:19 +08:00
蠢驴吗
shaozelin030405
2023-10-12 11:34:23 +08:00
读研然后找那边工作?只能想到这么做,其他的途径估计都很难
Chefback
2023-10-12 11:36:37 +08:00
@mjy2 对,他们的赛博朋克续作由北美工作室开发,希望能参与其中
weazord
2023-10-12 11:36:39 +08:00
CS 读研后进游戏工作室的人认识一些,但还没见过任何一个人能坚持下来,基本最后都因为钱都到互联网公司了
Chefback
2023-10-12 11:38:22 +08:00
@shaozelin030405 谢谢,我之前也有这么想过
macscsbf
2023-10-12 11:39:13 +08:00
不知道,祝你好运
hello2090
2023-10-12 11:41:27 +08:00
投简历?
Chefback
2023-10-12 11:42:22 +08:00
@weazord 总得先去试一试
weazord
2023-10-12 11:44:27 +08:00
@Chefback 但最近一两年有个很严重的问题,新冠过后北美毕业生就业市场非常糟糕。。。 现在建议排除掉先读研这个选项,说实话我也不知道有啥比较可行的办法。 要是五六年前的话我会强烈建议读研的
macscsbf
2023-10-12 11:44:33 +08:00
RESPONSIBILITIES
Work on all aspects of engine development
Write performant, robust and maintainable code
Debug, profile and optimize code to hit quality and performance targets
Contribute in code reviews, testing and documentation
Show strong passion for making the highest quality state of the art games
Be an active participant in the design and production of the engine
Mentor and support team members
REQUIREMENTS
5+ years game development experience
Expert in C++
Open-minded, willing to collaborate, experiment and iterate over a specific feature
Upper-intermediate English
Passion for making and playing great games
Experience with data driven development
Experience with a wide range of CPU and GPU profiling tools
Multithreading should be second nature
Knowledge of modern hardware
NICE TO HAVES
Bachelor / Master degree in computer science or software engineering
Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
Experience with modern console development (PS4/5, Xbox One/Series, ...)
Experience with SIMD programing
Experience with low-level x86/ARM/DXBC/Spir-V assembly
Experience with networking / multiplayer
Track record of major contributions to shipped games
WHAT WE OFFER
An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with likeminded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
这是我看拉瑞安的招人要求,应该能参考下吧
xjp9832
2023-10-12 11:47:30 +08:00
感觉要么先在国内在海外也比较出名的游戏公司工作一段时间,搞点简历背景,funplus 、腾讯、米哈游等等出海比较强的公司,有了工作经验之后再投投海外。或者像楼上说的出国留学,然后直接在本地找工作。就客户端或者引擎一条路走到黑,别碰服务器端。
evonotevil
2023-10-12 11:56:29 +08:00
要么是留学校招进去从头开始
要么就是国内有资深的游戏行业经验,社招跳去

但我就是游戏行业的,我只能说第二个路子非常难,不是语言的问题,而是环境和专业的问题
YuJianrong
2023-10-12 14:06:35 +08:00
看了一下 CDPR 的北美 office 在温哥华。那社招还是可能的,加拿大工作签证比美国好拿多了。
当然先过去留学容易点,要走社招路线的话,先找个外国游戏公司的中国部门(比如 ubi shanghai ),以后社招跳会比较容易点。不进游戏外企直接跳就太难了。
tidaizhe
2023-10-12 14:32:51 +08:00
做 Mod
LandCruiser
2023-10-12 14:34:10 +08:00
无海外留学经历不可能,第一步雅思 7 分去读游戏开发研究生
ynxh
2023-10-12 14:43:15 +08:00
想太多
Chefback
2023-10-12 17:23:40 +08:00
@macscsbf 谢谢,我在 reddit gamedev 也找到些参考的帖子
cnbatch
2023-10-12 17:23:48 +08:00
最大风险:工作室被 EA 收购
Chefback
2023-10-12 17:24:10 +08:00
@YuJianrong 谢谢宝贵建议
Chefback
2023-10-12 17:24:35 +08:00
@cnbatch 哈哈那感觉不太可能

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