感觉好像是哪个变量申请了内存没有释放,然后越用越多,大概 20-30 来个请求增加 0.1G 的内存,我没有 delete 一些指针的话,增加的更快。
程序主要是通过 socket 通信,用 c++进行目标检测的这段代码。
op 只学过 c++的基本语法,平时做深度学习 python 用的比较多,所以 c++这边可能会欠缺一点,只能说把一些 bug 修复了能跑起来的水平。其实也是拿着官方 demo 改的,参数直接构造了一个 fake command ,见笑了
#include "jetson-utils/videoSource.h"
#include "jetson-utils/videoOutput.h"
#include "jetson-utils/imageLoader.h"
#include "jetson-inference/detectNet.h"
#include "jetson-inference/objectTracker.h"
#include "cJSON.h"
#include "jetson-utils/Socket.h"
#include <signal.h>
#include <vector>
using namespace std;
struct PredObj
{
float x1;
float y1;
float x2;
float y2;
float score;
int classID;
float width;
float height;
const char *classDesc;
};
bool signal_recieved = false;
void sig_handler(int signo)
{
if (signo == SIGINT)
{
LogVerbose("received SIGINT\n");
signal_recieved = true;
}
}
int usage()
{
printf("usage: detectnet [--help] [--network=NETWORK] [--threshold=THRESHOLD] ...\n");
printf(" input [output]\n\n");
printf("Locate objects in a video/image stream using an object detection DNN.\n");
printf("See below for additional arguments that may not be shown above.\n\n");
printf("positional arguments:\n");
printf(" input resource URI of input stream (see videoSource below)\n");
printf(" output resource URI of output stream (see videoOutput below)\n\n");
printf("%s", detectNet::Usage());
printf("%s", objectTracker::Usage());
printf("%s", videoSource::Usage());
printf("%s", videoOutput::Usage());
printf("%s", Log::Usage());
return 0;
}
int main(int argc, char **argv)
{
/*
* parse command line
*/
commandLine cmdLine(argc, argv);
if (cmdLine.GetFlag("help"))
return usage();
/*
* create detection network
*/
detectNet *net = detectNet::Create(cmdLine);
if (!net)
{
LogError("detectnet: failed to load detectNet model\n");
return 1;
}
// parse overlay flags
const uint32_t overlayFlags = detectNet::OverlayFlagsFromStr(cmdLine.GetString("overlay", "box,labels,conf"));
Socket *socket = Socket::Create(SOCKET_TCP);
if (!socket)
{
printf("failed to create socket\n");
return 0;
}
// bind the socket to a local port
if (!socket->Bind("0.0.0.0", 8899))
{
printf("failed to bind socket\n");
return 0;
}
if (!socket->Accept(0))
{
printf("failed to accept socket\n");
return 0;
}
printf("server is running\n");
if (cmdLine.GetFlag("help"))
return usage();
/*
* attach signal handler
*/
if (signal(SIGINT, sig_handler) == SIG_ERR)
LogError("can't catch SIGINT\n");
/*
* create input stream
*/
while (true)
{
// receive a message
uint8_t buffer[1024];
uint32_t remoteIP;
uint16_t remotePort;
size_t bytes = socket->Recieve(buffer, sizeof(buffer), &remoteIP, &remotePort);
if (bytes == 0)
{
printf("close client\n");
return 0;
}
else
{
const char *receiveData = NULL;
printf("received message: %s\n", buffer);
cJSON *cjson_receive = cJSON_Parse((char *)buffer);
receiveData = cJSON_Print(cjson_receive);
printf("%s\n", receiveData);
SAFE_DELETE(receiveData);
// cJSON *fStickLat = cJSON_GetObjectItem(cjson_receive, "fStickLat");
// double m_fStickLat = cJSON_GetNumberValue(fStickLat);
// printf("%.10f\n", m_fStickLat);
// printf("m_fStickLat: %.10f\n", m_fStickLat);
cJSON *fpath = cJSON_GetObjectItem(cjson_receive, "fpath");
char *m_fpath = cJSON_GetStringValue(fpath);
printf("m_fpath: %s\n", m_fpath);
// 检测到 socket 等于 shutdown ,关闭 socket
if (strcmp((char *)buffer, "shutdown") == 0)
{
printf("shutting down\n");
break;
}
char av1[] = "detectnet";
char av2[] = "--network=ssd-mobilenet-v2";
char av3[] = "./socket_example/test1.jpg";
int len = strlen(m_fpath);
char av3_2[len];
strcpy(av3_2, m_fpath);
// char *fake_argv[3] = {av1, av2, m_fpath};
char *fake_argv[3] = {av1, av2, av3_2};
commandLine cmdLine(3, fake_argv);
printf("t1\n");
cJSON_Delete(cjson_receive);
// cJSON_Delete(fpath);
// SAFE_DELETE(m_fpath);
printf("t2\n");
/*
* create input stream
*/
videoSource *input = videoSource::Create(cmdLine, ARG_POSITION(0));
if (!input)
{
LogError("detectnet: failed to create input stream\n");
// return 1;
continue;
}
/*
* create output stream
*/
videoOutput *output = videoOutput::Create(cmdLine, ARG_POSITION(1));
if (!output)
{
LogError("detectnet: failed to create output stream\n");
// return 1;
continue;
}
/*
* processing loop
*/
// while( !signal_recieved )
//{
// capture next image
uchar3 *image = NULL;
int status = 0;
input->Capture(&image, &status);
// if (!input->Capture(&image, &status))
// {
// // if( status == videoSource::TIMEOUT )
// // continue;
// // break; // EOS
// }
// detect objects in the frame
detectNet::Detection *detections = NULL;
const int numDetections = net->Detect(image, input->GetWidth(), input->GetHeight(), &detections, overlayFlags);
vector<PredObj> predObjList;
if (numDetections > 0)
{
LogVerbose("%i objects detected\n", numDetections);
for (int n = 0; n < numDetections; n++)
{
LogVerbose("\ndetected obj %i class #%u (%s) confidence=%f\n", n, detections[n].ClassID, net->GetClassDesc(detections[n].ClassID), detections[n].Confidence);
LogVerbose("bounding box %i (%.2f, %.2f) (%.2f, %.2f) w=%.2f h=%.2f\n", n, detections[n].Left, detections[n].Top, detections[n].Right, detections[n].Bottom, detections[n].Width(), detections[n].Height());
if (detections[n].TrackID >= 0) // is this a tracked object?
LogVerbose("tracking ID %i status=%i frames=%i lost=%i\n", detections[n].TrackID, detections[n].TrackStatus, detections[n].TrackFrames, detections[n].TrackLost);
PredObj predObj;
predObj.x1 = detections[n].Left;
predObj.y1 = detections[n].Top;
predObj.x2 = detections[n].Right;
predObj.y2 = detections[n].Bottom;
predObj.score = detections[n].Confidence;
predObj.classID = detections[n].ClassID;
predObj.width = detections[n].Width();
predObj.height = detections[n].Height();
predObj.classDesc = net->GetClassDesc(detections[n].ClassID);
predObjList.push_back(predObj);
}
}
// predObjList to json
cJSON *cjson_send = cJSON_CreateObject();
cJSON *cjson_array = cJSON_CreateArray();
for (int i = 0; i < predObjList.size(); i++)
{
cJSON *cjson_obj = cJSON_CreateObject();
cJSON_AddNumberToObject(cjson_obj, "x1", predObjList[i].x1);
cJSON_AddNumberToObject(cjson_obj, "y1", predObjList[i].y1);
cJSON_AddNumberToObject(cjson_obj, "x2", predObjList[i].x2);
cJSON_AddNumberToObject(cjson_obj, "y2", predObjList[i].y2);
cJSON_AddNumberToObject(cjson_obj, "score", predObjList[i].score);
cJSON_AddNumberToObject(cjson_obj, "classID", predObjList[i].classID);
cJSON_AddNumberToObject(cjson_obj, "width", predObjList[i].width);
cJSON_AddNumberToObject(cjson_obj, "height", predObjList[i].height);
cJSON_AddStringToObject(cjson_obj, "classDesc", predObjList[i].classDesc);
cJSON_AddItemToArray(cjson_array, cjson_obj);
}
cJSON_AddItemToObject(cjson_send, "predObjList", cjson_array);
char *json_str = cJSON_Print(cjson_send);
if (!socket->Send((void *)json_str, strlen(json_str), remoteIP, remotePort))
{
// printf("failed to send message\n");
printf("client is disconnected\n");
break;
}
printf("t3\n");
//cJSON_Delete(cjson_send);
cJSON_Delete(cjson_array);
SAFE_DELETE(json_str);
// render outputs
if (false && output != NULL)
{
output->Render(image, input->GetWidth(), input->GetHeight());
// update the status bar
char str[256];
sprintf(str, "TensorRT %i.%i.%i | %s | Network %.0f FPS", NV_TENSORRT_MAJOR, NV_TENSORRT_MINOR, NV_TENSORRT_PATCH, precisionTypeToStr(net->GetPrecision()), net->GetNetworkFPS());
output->SetStatus(str);
// check if the user quit
// if( !output->IsStreaming() )
// break;
}
// print out timing info
net->PrintProfilerTimes();
printf("t4\n");
SAFE_DELETE(input);
SAFE_DELETE(output);
// SAFE_DELETE(image);
//}
}
}
/*
* destroy resources
*/
LogVerbose("detectnet: shutting down...\n");
SAFE_DELETE(net);
LogVerbose("detectnet: shutdown complete.\n");
return 0;
}
1
shuax 216 天前 1
你都知道你写的是 C++了,多用 RAII 自动释放啊,手动释放太难了。
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2
YsHaNg 216 天前
TL;DR 扔给 GPT 了
Yes, there are several memory leaks in the provided code. Let's go through them: 1. In the loop where you receive messages via the socket, you allocate memory for `receiveData` using `cJSON_Print`, but you don't free it. You should free it after you're done using it. 2. Similarly, you create a `cJSON` object using `cJSON_Parse`, but you don't free it using `cJSON_Delete`. 3. You allocate memory for `json_str` using `cJSON_Print`, but you don't free it after sending it over the socket. 4. You allocate memory for `input` and `output` inside the loop, but you don't free them before the next iteration of the loop. This can lead to memory leaks if `input` or `output` fail to initialize. To fix these memory leaks: - Free `receiveData` after its use with `SAFE_DELETE(receiveData)`. - Delete the `cjson_receive` object using `cJSON_Delete` after its use. - Free `json_str` after sending it over the socket. - Delete `input` and `output` objects at the end of each iteration of the loop before reinitializing them. Here's how you can do it: ```cpp SAFE_DELETE(receiveData); cJSON_Delete(cjson_receive); SAFE_DELETE(json_str); SAFE_DELETE(input); SAFE_DELETE(output); ``` Place these lines at appropriate locations in your code to ensure memory allocated dynamically is properly deallocated. |
3
albert0yyyy OP |
4
albert0yyyy OP @shuax 我去看看 RAII ,感谢
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5
YsHaNg 216 天前 1
@albert0yyyy RAII+smart ptr 多用 auto 会让生活好很多
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6
albert0yyyy OP @YsHaNg #5 感谢,我去看看。
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7
watzds 216 天前
内存越用越多也正常啊,看能增加到多少
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8
hello2090 216 天前
你实在调不出来的话,code 一部分一部分的 comment 掉试呗
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9
bfjm 216 天前
1. 可以使用 valgrind 看看哪里会有内存泄漏
2. 看这个 cJSON 的情况是分配了内存,需要手动调用他的内存分配函数,你可以使用 RAII 封装一下 类似这种 ```c++ class smart_ptr { smart_ptr(char *buffer) { } ~smart_ptr() { } }; ``` |
10
bfjm 216 天前
class smart_ptr
{ smart_ptr(char *buffer) { cjson = cJSON_Parse((char *)buffer) } ~smart_ptr() { cJSON_Delete(cjson_receive); } cJSON *cjson }; @bfjm |
11
bfjm 216 天前
另外你先得了解清除,这里面谁分配了内存,(谁分配谁释放),分配的是堆内存还是栈内存,栈内存不用手动释放,堆内存需要手动释放
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12
bfjm 216 天前
我不太确定 cJSON *cjson_obj = cJSON_CreateObject(); 这里分配内存没有,这里会比较可疑
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13
sidyhe 215 天前
查代码比较难的话, 用 tcmalloc 检测泄露, 它会告诉你哪里的内存没有释放
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14
cnbatch 215 天前
单凭肉眼观察发现以下几个内存泄漏点,可能不完整:
第一个: cJSON *cjson_receive = cJSON_Parse((char *)buffer); 一旦 if (strcmp((char *)buffer, "shutdown") == 0)这里 break 掉,后面的 cJSON_Delete(cjson_receive)就无法执行,内存就这样泄露掉了 第二个: videoSource::Create()调用了两次,第一次问题不大,第二次处理不妥 原因同第一次。如果 input 创建成功但 output 创建失败,那么随后的 continue 会导致 input 指针内存泄漏。 第三个: if (!socket->Send((void *)json_str, strlen(json_str), remoteIP, remotePort)) 同理,break 之前未释放内存 建议上述内存分配都用智能指针包起来,必要时传递析构用的释放函数,就像这样: std::unique_ptr<cJSON, decltype(cJSON_Delete)> cjson_receive{ cJSON_Parse((char *)buffer), cJSON_Delete }; |
15
yolee599 215 天前
我的看法,基本和 14 楼的一致,补充一点 socket 还有很多地方没处理好,比如:
1. if (!socket) 的时候应该释放 net 再 return 。 2. if (!socket->Bind("0.0.0.0", 8899)) 的时候应该同时释放 net 和 socket 再 return 。 3. 下面所有的 return 同理。 4. 在程序结束的时候 socket 也应该关闭和释放。 input 和 output ,如果 input 分配成功了,但是 output 分配失败了,在 continue 之前要先释放掉 input 。 其实主要看这几个关键字是否正确处理了之前分配的内存就行:return/break/continue/goto 。 |
16
albert0yyyy OP |
17
nooneanyone 215 天前
你如果不差共享指针这点内存和调用性能,就用 shared_ptr make_shared 吧。不要自己 new delete
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